Game-Based Learning in Neurology*

JEC

Date: Sunday, September 15, 2024
Time: 11:45 AM to 12:45 PM
Room: Lake Lucerne
Track: Interactive Lunch Workshop
Level: ANA2024

Description

Game-based learning is an educational technique that introduces concepts, enhances retention of knowledge, and builds community for learners, while also being enjoyable. Understanding how learner engagement, content format, and other factors promote learning in game-based education is critical for the ongoing development of learning paradigms and the incorporation of new technologies. In this hour-long workshop we will introduce the fundamentals of serious game development for neurologists and explore key principles of game-based learning. We will also discuss issues related to the importance of gender, racial, and ability-based diversity in games and their development. In the second half of the hour, we will lead an interactive workshop for participants to take the first steps in developing their own educational games.

Objectives

  • Define the concepts and techniques that underlie the development of effective game-based learning in neurology. 

  • Apply learning methodologies in didactic sessions and other educational settings.

  • Implement game-based learning to enhance teaching.

  • Diversity and Inclusion in Serious Games

    Description

    The tabletop board game industry - like the industry of medicine - is grappling with problems related to lack of equity, diversity and inclusion. An absence of representation in gaming changes our culture in subtle ways. We will discuss the existing gender and racial imbalance in board game creation, in the gaming community, and historically in medicine; and how we can use games to increase awareness and understanding of the issues around gender, race, and ableism in medicine.

  • This Lecture is Boring: An Intro to Game-Based Learning

    Description

    Game mechanics are tools to motivate learners, set up a psychologically safe learning environment and demonstrate complex content in an immersive fashion. These have been applied to neurology education in diverse and interesting ways. This talk will review strengths of different applications of game mechanics framed around the neurology education literature. This will include gamification (where game mechanics are applied to a non game context like multiple choice questions) and stand alone “serious” games. Audience members will be inspired to find an application for game mechanics to their own teaching.